What are the primary factors that lead to confusion while interacting with K-Block?
Usability Testing
Reduced the rate of confusion by 28%
Tech Fleet is a 501 (c) (3) organization that primarily acts as a consulting agency for other nonprofits—K-Block is 1 of 20 active projects within the organization.
A block explorer and NFT analytics platform for the Kadena cryptocurrency that prioritizes the experience of all user groups.
A block explorer allows users to view blocks of a specific blockchain—in this case Kadena—as well as their relevant data (e.g., information about transactions).
NFT analytics comprise data about NFTs as well as patterns based on that data, e.g., total NFTs, trending NFT collections, etc.
View the Product (K-Block)
Product Managers (2), UX Researchers (8), UX Designers (8), Front-End Developers (4), Back-End Developers (4), Product Strategists (3), and Content Designers (5)
Aug 2023 - Sep 2023 (3 Weeks)
I chose usability testing because I wanted to identify additional areas for improvement stemming from attitudinal and behavioral data that arose while interacting with the product. Moreover, this method allowed us to collect quantitative metrics that helped us evaluate K-Block’s usability such as the participants’ rate of confusion. In addition, we were able to collect rich attitudinal data including descriptive explanations for why users found K-Block confusing by asking salient follow-up questions.
We segmented our users based on experience level:
Many prospective participants chose Monday for their research sessions which resulted in a startling number of no-shows. I now know this is a flagship day to avoid due to professionals working to catch up after the weekend.
UX Designers made numerous decisions during redesigns according to our findings which led to:
We should've discussed the differentiation between success scores in advance to increase inter-rater reliability. Our success scores were (1) complete success, (2) success with a minor issue, (3) success with a major issue, and (4) failure.
I should’ve been more deliberate in promoting buy-in from UX Designers, i.e, instead of handing them recommendations and expecting them to blindly implement them, a more creative strategy like cross-functional workshops could’ve been more effective by increasing collaboration and a shared sense of ownership.
Figma Compass